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Plackett-Burman Design

Soccer Passing Drill Design

Plackett-Burman screening of pass distance, player count, tempo, rest interval, and cone spacing for passing accuracy and decision speed

Summary

This experiment investigates soccer passing drill design. Plackett-Burman screening of pass distance, player count, tempo, rest interval, and cone spacing for passing accuracy and decision speed.

The design varies 5 factors: pass dist m (m), ranging from 5 to 20, player count (players), ranging from 4 to 10, tempo bpm (bpm), ranging from 60 to 120, rest sec (sec), ranging from 10 to 60, and cone spacing m (m), ranging from 2 to 8. The goal is to optimize 2 responses: accuracy pct (%) (maximize) and decision speed ms (ms) (minimize). Fixed conditions held constant across all runs include ball type = size_5, surface = artificial_turf.

A Plackett-Burman screening design was used to efficiently test 5 factors in only 8 runs. This design assumes interactions are negligible and focuses on identifying the most influential main effects.

Key Findings

For accuracy pct, the most influential factors were rest sec (43.8%), tempo bpm (25.0%), pass dist m (18.8%). The best observed value was 83.0 (at pass dist m = 5, player count = 4, tempo bpm = 120).

For decision speed ms, the most influential factors were cone spacing m (28.8%), tempo bpm (23.3%), pass dist m (21.3%). The best observed value was 632.0 (at pass dist m = 20, player count = 10, tempo bpm = 120).

Recommended Next Steps

Experimental Setup

Factors

FactorLowHighUnit
pass_dist_m520m
player_count410players
tempo_bpm60120bpm
rest_sec1060sec
cone_spacing_m28m

Fixed: ball_type = size_5, surface = artificial_turf

Responses

ResponseDirectionUnit
accuracy_pct↑ maximize%
decision_speed_ms↓ minimizems

Configuration

use_cases/218_soccer_passing_drill/config.json
{ "metadata": { "name": "Soccer Passing Drill Design", "description": "Plackett-Burman screening of pass distance, player count, tempo, rest interval, and cone spacing for passing accuracy and decision speed" }, "factors": [ { "name": "pass_dist_m", "levels": [ "5", "20" ], "type": "continuous", "unit": "m" }, { "name": "player_count", "levels": [ "4", "10" ], "type": "continuous", "unit": "players" }, { "name": "tempo_bpm", "levels": [ "60", "120" ], "type": "continuous", "unit": "bpm" }, { "name": "rest_sec", "levels": [ "10", "60" ], "type": "continuous", "unit": "sec" }, { "name": "cone_spacing_m", "levels": [ "2", "8" ], "type": "continuous", "unit": "m" } ], "fixed_factors": { "ball_type": "size_5", "surface": "artificial_turf" }, "responses": [ { "name": "accuracy_pct", "optimize": "maximize", "unit": "%" }, { "name": "decision_speed_ms", "optimize": "minimize", "unit": "ms" } ], "settings": { "operation": "plackett_burman", "test_script": "use_cases/218_soccer_passing_drill/sim.sh" } }

Experimental Matrix

The Plackett-Burman Design produces 8 runs. Each row is one experiment with specific factor settings.

Runpass_dist_mplayer_counttempo_bpmrest_seccone_spacing_m
12010120102
254120602
351060602
42010120608
551060108
620460608
754120108
820460102

Step-by-Step Workflow

1

Preview the design

Terminal
$ doe info --config use_cases/218_soccer_passing_drill/config.json
2

Generate the runner script

Terminal
$ doe generate --config use_cases/218_soccer_passing_drill/config.json \ --output use_cases/218_soccer_passing_drill/results/run.sh --seed 42
3

Execute the experiments

Terminal
$ bash use_cases/218_soccer_passing_drill/results/run.sh
4

Analyze results

Terminal
$ doe analyze --config use_cases/218_soccer_passing_drill/config.json
5

Get optimization recommendations

Terminal
$ doe optimize --config use_cases/218_soccer_passing_drill/config.json
6

Multi-objective optimization

With 2 competing responses, use --multi to find the best compromise via Derringer–Suich desirability.

Terminal
$ doe optimize --config use_cases/218_soccer_passing_drill/config.json --multi
7

Generate the HTML report

Terminal
$ doe report --config use_cases/218_soccer_passing_drill/config.json \ --output use_cases/218_soccer_passing_drill/results/report.html

Features Exercised

FeatureValue
Design typeplackett_burman
Factor typescontinuous (all 5)
Arg styledouble-dash
Responses2 (accuracy_pct ↑, decision_speed_ms ↓)
Total runs8

Analysis Results

Generated from actual experiment runs using the DOE Helper Tool.

Response: accuracy_pct

Top factors: rest_sec (43.8%), tempo_bpm (25.0%), pass_dist_m (18.8%).

ANOVA

SourceDFSSMSFp-value
SourceDFSSMSFp-value
pass_dist_m118.000018.00001.5000.2752
player_count10.00000.00000.0001.0000
tempo_bpm132.000032.00002.6670.1634
rest_sec198.000098.00008.1670.0355
cone_spacing_m18.00008.00000.6670.4513
pass_dist_m*player_count132.000032.00002.6670.1634
pass_dist_m*tempo_bpm10.00000.00000.0001.0000
pass_dist_m*rest_sec18.00008.00000.6670.4513
pass_dist_m*cone_spacing_m198.000098.00008.1670.0355
player_count*tempo_bpm118.000018.00001.5000.2752
player_count*rest_sec12.00002.00000.1670.7000
player_count*cone_spacing_m172.000072.00006.0000.0580
tempo_bpm*rest_sec172.000072.00006.0000.0580
tempo_bpm*cone_spacing_m12.00002.00000.1670.7000
rest_sec*cone_spacing_m118.000018.00001.5000.2752
Error(LenthPSE)560.000012.0000
Total7230.000032.8571

Pareto Chart

Pareto chart for accuracy_pct

Main Effects Plot

Main effects plot for accuracy_pct

Normal Probability Plot of Effects

Normal probability plot for accuracy_pct

Half-Normal Plot of Effects

Half-normal plot for accuracy_pct

Model Diagnostics

Model diagnostics for accuracy_pct

Response: decision_speed_ms

Top factors: cone_spacing_m (28.8%), tempo_bpm (23.3%), pass_dist_m (21.3%).

ANOVA

SourceDFSSMSFp-value
SourceDFSSMSFp-value
pass_dist_m112012.500012012.50000.6670.4513
player_count17812.50007812.50000.4340.5393
tempo_bpm114450.000014450.00000.8020.4115
rest_sec12380.50002380.50000.1320.7311
cone_spacing_m122050.000022050.00001.2240.3190
pass_dist_m*player_count114450.000014450.00000.8020.4115
pass_dist_m*tempo_bpm17812.50007812.50000.4340.5393
pass_dist_m*rest_sec122050.000022050.00001.2240.3190
pass_dist_m*cone_spacing_m12380.50002380.50000.1320.7311
player_count*tempo_bpm112012.500012012.50000.6670.4513
player_count*rest_sec156448.000056448.00003.1330.1370
player_count*cone_spacing_m12520.50002520.50000.1400.7237
tempo_bpm*rest_sec12520.50002520.50000.1400.7237
tempo_bpm*cone_spacing_m156448.000056448.00003.1330.1370
rest_sec*cone_spacing_m112012.500012012.50000.6670.4513
Error(LenthPSE)590093.750018018.7500
Total7117674.000016810.5714

Pareto Chart

Pareto chart for decision_speed_ms

Main Effects Plot

Main effects plot for decision_speed_ms

Normal Probability Plot of Effects

Normal probability plot for decision_speed_ms

Half-Normal Plot of Effects

Half-normal plot for decision_speed_ms

Model Diagnostics

Model diagnostics for decision_speed_ms

Response Surface Plots

3D surfaces fitted with quadratic RSM. Red dots are observed data points.

accuracy pct pass dist m vs cone spacing m

RSM surface: accuracy pct pass dist m vs cone spacing m

accuracy pct pass dist m vs player count

RSM surface: accuracy pct pass dist m vs player count

accuracy pct pass dist m vs rest sec

RSM surface: accuracy pct pass dist m vs rest sec

accuracy pct pass dist m vs tempo bpm

RSM surface: accuracy pct pass dist m vs tempo bpm

accuracy pct player count vs cone spacing m

RSM surface: accuracy pct player count vs cone spacing m

accuracy pct player count vs rest sec

RSM surface: accuracy pct player count vs rest sec

accuracy pct player count vs tempo bpm

RSM surface: accuracy pct player count vs tempo bpm

accuracy pct rest sec vs cone spacing m

RSM surface: accuracy pct rest sec vs cone spacing m

accuracy pct tempo bpm vs cone spacing m

RSM surface: accuracy pct tempo bpm vs cone spacing m

accuracy pct tempo bpm vs rest sec

RSM surface: accuracy pct tempo bpm vs rest sec

decision speed ms pass dist m vs cone spacing m

RSM surface: decision speed ms pass dist m vs cone spacing m

decision speed ms pass dist m vs player count

RSM surface: decision speed ms pass dist m vs player count

decision speed ms pass dist m vs rest sec

RSM surface: decision speed ms pass dist m vs rest sec

decision speed ms pass dist m vs tempo bpm

RSM surface: decision speed ms pass dist m vs tempo bpm

decision speed ms player count vs cone spacing m

RSM surface: decision speed ms player count vs cone spacing m

decision speed ms player count vs rest sec

RSM surface: decision speed ms player count vs rest sec

decision speed ms player count vs tempo bpm

RSM surface: decision speed ms player count vs tempo bpm

decision speed ms rest sec vs cone spacing m

RSM surface: decision speed ms rest sec vs cone spacing m

decision speed ms tempo bpm vs cone spacing m

RSM surface: decision speed ms tempo bpm vs cone spacing m

decision speed ms tempo bpm vs rest sec

RSM surface: decision speed ms tempo bpm vs rest sec

Multi-Objective Optimization

When responses compete, Derringer–Suich desirability finds the best compromise. Each response is scaled to a 0–1 desirability, then combined via a weighted geometric mean.

Overall Desirability
D = 0.9108

Per-Response Desirability

ResponseWeightDesirabilityPredictedDir
accuracy_pct 1.5
0.9545
83.00 0.9545 83.00 %
decision_speed_ms 1.0
0.8489
680.00 0.8489 680.00 ms

Recommended Settings

FactorValue
pass_dist_m5 m
player_count10 players
tempo_bpm60 bpm
rest_sec10 sec
cone_spacing_m8 m

Source: from observed run #3

Trade-off Summary

Sacrifice = how much worse than single-objective best.

ResponsePredictedBest ObservedSacrifice
decision_speed_ms680.00632.00+48.00

Top 3 Runs by Desirability

RunDFactor Settings
#50.7711pass_dist_m=20, player_count=4, tempo_bpm=60, rest_sec=60, cone_spacing_m=8
#60.6024pass_dist_m=20, player_count=10, tempo_bpm=120, rest_sec=60, cone_spacing_m=8

Model Quality

ResponseType
decision_speed_ms0.9664linear

Full Multi-Objective Output

doe optimize --multi
============================================================ MULTI-OBJECTIVE OPTIMIZATION Method: Derringer-Suich Desirability Function ============================================================ Overall desirability: D = 0.9108 Response Weight Desirability Predicted Direction --------------------------------------------------------------------- accuracy_pct 1.5 0.9545 83.00 % ↑ decision_speed_ms 1.0 0.8489 680.00 ms ↓ Recommended settings: pass_dist_m = 5 m player_count = 10 players tempo_bpm = 60 bpm rest_sec = 10 sec cone_spacing_m = 8 m (from observed run #3) Trade-off summary: accuracy_pct: 83.00 (best observed: 83.00, sacrifice: +0.00) decision_speed_ms: 680.00 (best observed: 632.00, sacrifice: +48.00) Model quality: accuracy_pct: R² = 0.5543 (linear) decision_speed_ms: R² = 0.9664 (linear) Top 3 observed runs by overall desirability: 1. Run #3 (D=0.9108): pass_dist_m=5, player_count=10, tempo_bpm=60, rest_sec=10, cone_spacing_m=8 2. Run #5 (D=0.7711): pass_dist_m=20, player_count=4, tempo_bpm=60, rest_sec=60, cone_spacing_m=8 3. Run #6 (D=0.6024): pass_dist_m=20, player_count=10, tempo_bpm=120, rest_sec=60, cone_spacing_m=8

Full Analysis Output

doe analyze
=== Main Effects: accuracy_pct === Factor Effect Std Error % Contribution -------------------------------------------------------------- rest_sec 7.0000 2.0266 43.8% tempo_bpm -4.0000 2.0266 25.0% pass_dist_m -3.0000 2.0266 18.8% cone_spacing_m -2.0000 2.0266 12.5% player_count 0.0000 2.0266 0.0% === ANOVA Table: accuracy_pct === Source DF SS MS F p-value ----------------------------------------------------------------------------- pass_dist_m 1 18.0000 18.0000 1.500 0.2752 player_count 1 0.0000 0.0000 0.000 1.0000 tempo_bpm 1 32.0000 32.0000 2.667 0.1634 rest_sec 1 98.0000 98.0000 8.167 0.0355 cone_spacing_m 1 8.0000 8.0000 0.667 0.4513 pass_dist_m*player_count 1 32.0000 32.0000 2.667 0.1634 pass_dist_m*tempo_bpm 1 0.0000 0.0000 0.000 1.0000 pass_dist_m*rest_sec 1 8.0000 8.0000 0.667 0.4513 pass_dist_m*cone_spacing_m 1 98.0000 98.0000 8.167 0.0355 player_count*tempo_bpm 1 18.0000 18.0000 1.500 0.2752 player_count*rest_sec 1 2.0000 2.0000 0.167 0.7000 player_count*cone_spacing_m 1 72.0000 72.0000 6.000 0.0580 tempo_bpm*rest_sec 1 72.0000 72.0000 6.000 0.0580 tempo_bpm*cone_spacing_m 1 2.0000 2.0000 0.167 0.7000 rest_sec*cone_spacing_m 1 18.0000 18.0000 1.500 0.2752 Error (Lenth PSE) 5 60.0000 12.0000 Total 7 230.0000 32.8571 Note: Error estimated using Lenth's pseudo-standard-error (unreplicated design) === Interaction Effects: accuracy_pct === Factor A Factor B Interaction % Contribution ------------------------------------------------------------------------ pass_dist_m cone_spacing_m -7.0000 21.2% player_count cone_spacing_m -6.0000 18.2% tempo_bpm rest_sec -6.0000 18.2% pass_dist_m player_count 4.0000 12.1% player_count tempo_bpm 3.0000 9.1% rest_sec cone_spacing_m 3.0000 9.1% pass_dist_m rest_sec 2.0000 6.1% player_count rest_sec -1.0000 3.0% tempo_bpm cone_spacing_m -1.0000 3.0% pass_dist_m tempo_bpm 0.0000 0.0% === Summary Statistics: accuracy_pct === pass_dist_m: Level N Mean Std Min Max ------------------------------------------------------------ 20 4 75.0000 5.4772 71.0000 83.0000 5 4 72.0000 6.3770 67.0000 81.0000 player_count: Level N Mean Std Min Max ------------------------------------------------------------ 10 4 73.5000 6.5574 68.0000 83.0000 4 4 73.5000 5.8023 67.0000 81.0000 tempo_bpm: Level N Mean Std Min Max ------------------------------------------------------------ 120 4 75.5000 7.7244 67.0000 83.0000 60 4 71.5000 2.5166 68.0000 74.0000 rest_sec: Level N Mean Std Min Max ------------------------------------------------------------ 10 4 70.0000 3.1623 67.0000 74.0000 60 4 77.0000 5.8310 72.0000 83.0000 cone_spacing_m: Level N Mean Std Min Max ------------------------------------------------------------ 2 4 74.5000 4.5092 71.0000 81.0000 8 4 72.5000 7.3258 67.0000 83.0000 === Main Effects: decision_speed_ms === Factor Effect Std Error % Contribution -------------------------------------------------------------- cone_spacing_m 105.0000 45.8402 28.8% tempo_bpm 85.0000 45.8402 23.3% pass_dist_m 77.5000 45.8402 21.3% player_count -62.5000 45.8402 17.1% rest_sec -34.5000 45.8402 9.5% === ANOVA Table: decision_speed_ms === Source DF SS MS F p-value ----------------------------------------------------------------------------- pass_dist_m 1 12012.5000 12012.5000 0.667 0.4513 player_count 1 7812.5000 7812.5000 0.434 0.5393 tempo_bpm 1 14450.0000 14450.0000 0.802 0.4115 rest_sec 1 2380.5000 2380.5000 0.132 0.7311 cone_spacing_m 1 22050.0000 22050.0000 1.224 0.3190 pass_dist_m*player_count 1 14450.0000 14450.0000 0.802 0.4115 pass_dist_m*tempo_bpm 1 7812.5000 7812.5000 0.434 0.5393 pass_dist_m*rest_sec 1 22050.0000 22050.0000 1.224 0.3190 pass_dist_m*cone_spacing_m 1 2380.5000 2380.5000 0.132 0.7311 player_count*tempo_bpm 1 12012.5000 12012.5000 0.667 0.4513 player_count*rest_sec 1 56448.0000 56448.0000 3.133 0.1370 player_count*cone_spacing_m 1 2520.5000 2520.5000 0.140 0.7237 tempo_bpm*rest_sec 1 2520.5000 2520.5000 0.140 0.7237 tempo_bpm*cone_spacing_m 1 56448.0000 56448.0000 3.133 0.1370 rest_sec*cone_spacing_m 1 12012.5000 12012.5000 0.667 0.4513 Error (Lenth PSE) 5 90093.7500 18018.7500 Total 7 117674.0000 16810.5714 Note: Error estimated using Lenth's pseudo-standard-error (unreplicated design) === Interaction Effects: decision_speed_ms === Factor A Factor B Interaction % Contribution ------------------------------------------------------------------------ player_count rest_sec 168.0000 19.8% tempo_bpm cone_spacing_m 168.0000 19.8% pass_dist_m rest_sec -105.0000 12.4% pass_dist_m player_count -85.0000 10.0% player_count tempo_bpm -77.5000 9.1% rest_sec cone_spacing_m -77.5000 9.1% pass_dist_m tempo_bpm 62.5000 7.4% player_count cone_spacing_m 35.5000 4.2% tempo_bpm rest_sec 35.5000 4.2% pass_dist_m cone_spacing_m 34.5000 4.1% === Summary Statistics: decision_speed_ms === pass_dist_m: Level N Mean Std Min Max ------------------------------------------------------------ 20 4 757.7500 125.0183 632.0000 906.0000 5 4 835.2500 139.9676 758.0000 1045.0000 player_count: Level N Mean Std Min Max ------------------------------------------------------------ 10 4 827.7500 155.1803 680.0000 1045.0000 4 4 765.2500 111.9803 632.0000 906.0000 tempo_bpm: Level N Mean Std Min Max ------------------------------------------------------------ 120 4 754.0000 55.0575 680.0000 813.0000 60 4 839.0000 177.1346 632.0000 1045.0000 rest_sec: Level N Mean Std Min Max ------------------------------------------------------------ 10 4 813.7500 172.1305 632.0000 1045.0000 60 4 779.2500 93.8203 680.0000 906.0000 cone_spacing_m: Level N Mean Std Min Max ------------------------------------------------------------ 2 4 744.0000 78.1921 632.0000 813.0000 8 4 849.0000 160.5013 680.0000 1045.0000

Optimization Recommendations

doe optimize
=== Optimization: accuracy_pct === Direction: maximize Best observed run: #3 pass_dist_m = 5 player_count = 4 tempo_bpm = 120 rest_sec = 60 cone_spacing_m = 2 Value: 83.0 RSM Model (linear, R² = 0.2935, Adj R² = -1.4728): Coefficients: intercept +73.5000 pass_dist_m -2.2500 player_count +1.2500 tempo_bpm +0.5000 rest_sec +1.0000 cone_spacing_m -0.7500 Predicted optimum (from linear model, at observed points): pass_dist_m = 5 player_count = 10 tempo_bpm = 60 rest_sec = 60 cone_spacing_m = 2 Predicted value: 78.2500 Surface optimum (via L-BFGS-B, linear model): pass_dist_m = 5 player_count = 10 tempo_bpm = 120 rest_sec = 60 cone_spacing_m = 2 Predicted value: 79.2500 Model quality: Weak fit — consider adding center points or using a different design. Factor importance: 1. pass_dist_m (effect: 4.5, contribution: 39.1%) 2. player_count (effect: -2.5, contribution: 21.7%) 3. rest_sec (effect: 2.0, contribution: 17.4%) 4. cone_spacing_m (effect: -1.5, contribution: 13.0%) 5. tempo_bpm (effect: -1.0, contribution: 8.7%) === Optimization: decision_speed_ms === Direction: minimize Best observed run: #6 pass_dist_m = 20 player_count = 10 tempo_bpm = 120 rest_sec = 10 cone_spacing_m = 2 Value: 632.0 RSM Model (linear, R² = 0.5891, Adj R² = -0.4382): Coefficients: intercept +796.5000 pass_dist_m +19.2500 player_count -29.2500 tempo_bpm -84.0000 rest_sec -3.5000 cone_spacing_m -19.2500 Predicted optimum (from linear model, at observed points): pass_dist_m = 20 player_count = 4 tempo_bpm = 60 rest_sec = 10 cone_spacing_m = 2 Predicted value: 951.7500 Surface optimum (via L-BFGS-B, linear model): pass_dist_m = 5 player_count = 10 tempo_bpm = 120 rest_sec = 60 cone_spacing_m = 8 Predicted value: 641.2500 Model quality: Moderate fit — use predictions directionally, not precisely. Factor importance: 1. tempo_bpm (effect: 168.0, contribution: 54.1%) 2. player_count (effect: 58.5, contribution: 18.8%) 3. pass_dist_m (effect: -38.5, contribution: 12.4%) 4. cone_spacing_m (effect: -38.5, contribution: 12.4%) 5. rest_sec (effect: -7.0, contribution: 2.3%)
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